Module 2: Motion In One Dimension
Introduction
As I said in the introduction to Module #1,
the science of physics attempts to explain everything that is observed in nature. Now, of
course, this is a monumentally impossible task, but physicists nevertheless try to do the
best job they possibly can. Over the last 3,000 years, remarkable advances have been made
in explaining the nature of the world around us, and in this physics course, we will learn
about many of those advances. This module will concentrate on describing motion.
If you look around, you will see many things
in motion. Trees, plants, and sometimes bits of garbage blow around in the wind. Cars,
planes, animals, insects, and people move about from place to place. You should have
learned in chemistry that even objects which appear stationary are, in fact, filled with
motion because their component molecules or atoms are moving. In short, the world around
us is alive with motion.
In fact, St. Thomas Aquinas listed the
presence of motion as one of his five arguments for the existence of God. He said that in
all of our experience, humans have found that motion cannot occur without a mover. In
other words, in order for something to move, there must be something else that moves it.
When a rolling ball collides with a toy car, the car will move because the ball gave it
motion. But, of course, the ball would not have been rolling to begin with if it had not
been pushed or thrown. Thus, Aquinas says that our practical experience says that any
observable motion should be traceable back to the original mover. When the universe began,
then, something had to be there to start all of the motion that we see today. Aquinas says
that God is this "original mover."
While philosophers can mount several
objections to St. Thomas Aquinas argument, it nevertheless shows how important
motion is in the universe. Thus, it is important for us to be able to study and understand
motion. In this module, we will attempt to understand the most basic type of motion:
motion in one dimension. Remember from geometry what "one dimension" means. If
an object moves in one dimension, it moves from one point to another in a straight line.
In this module, therefore, we will attempt to understand the motion of objects when they
are constrained to travel straight from one point to another.
Distance and Displacement
When studying the motion of an object, there
are a few very fundamental questions you can ask yourself. You can ask "where is the
object," "how fast is it moving," and "how is the objects motion
changing?" In physics terms, we say that the answers to these questions are the
objects displacement, velocity, and acceleration. We will
examine each of these concepts individually, so for right now, lets concentration on
the concept of displacement.
Displacement - The position of an
object relative to a fixed point
Before we study this concept in detail, you
need to be aware of a very important distinction that physicists make. Notice the
definition of displacement. It says that in order to determine displacement, you must
determine the position of an object compared to some fixed point in space. Although this
might sound pretty basic to you, it is actually one of the fundamental concepts in this
module. The best way to show you the importance of the concept is by example.
Suppose you are sitting on the sofa reading
a book (maybe even this one), and you suddenly decide that you want to go to the
refrigerator for a drink. You get up, and you move to the refrigerator which is 10 meters
away from the sofa. You get your drink and then walk 10 meters back to the sofa. How much
distance did you travel in your quest for liquid refreshment? Well, you walked 10 meters
there and 10 meters back, so you walked a total of 20 meters. After everything was
finished, what was your total displacement? It was zero meters!! You
see, before everything began, you were at the sofa. Since you started there, we can define
it as the fixed point. You moved to the refrigerator, at which point you were 10 meters
displaced from the sofa. However, when you turned around and came back, you ended up at
exactly the same point from which you started. In the end, then, you were 0 meters from
the fixed point, thus your displacement was 0.
You see, then, that the concept of
displacement carries with it some information about direction, whereas the concept of
distance does not. In the situation we just imagined, you walked a distance of 20
meters, but your displacement was 0 because you walked 10 meters in one direction
and then another 10 meters in precisely the opposite direction. Since the displacement in
one direction canceled the displacement in the opposite direction, your total displacement
was zero. When a physical quantity carries information concerning direction we call it a vector
quantity. When the physical quantity does not carry information concerning direction,
we call it a scalar quantity.
Vector Quantity - A physical
measurement that contains directional information
Scalar Quantity - A physical
measurement that does not contain directional information
Thus, distance is a scalar quantity and
displacement is a vector quantity.
When dealing with displacement, we must find
some mathematical way to denote the direction that is inherent in the measurement. The way
we will do this is to label displacement in one direction positive and displacement in the
opposite direction negative. That way, when you add displacements together, motion in one
direction will cancel motion in the opposite direction. Thus, we could say that in the
situation above, your displacement was +10 meters when you moved from the sofa to the
refrigerator and -10 meters when you moved the opposite direction from the refrigerator to
the sofa. Your total displacement, then, was +10 meters plus
-10 meters, which is zero.
Whats really nice about this
mathematical way of noting direction is that it doesnt really matter which direction
you label as positive or which you label as negative. We could just have easily said that
your displacement when you arrived at the refrigerator was -10 meters. That would mean
that your displacement when you moved from the refrigerator to the couch was +10 meters.
The total displacement would still be zero. Thus, it doesnt matter which direction
you label as positive, as long as you keep it consistent. Study the following example and
solve the "on your own" problem after it to make sure you understand this
important principle.
EXAMPLE 2.1
A child is standing 5.0 meters away from
a wall and rolls a balls towards it. The ball hits the wall and bounces back, rolling 3.3
meters before coming to a halt. What is the total distance covered by the ball? What is
the balls displacement?
The total distance is easy to calculate. The
ball rolled 5.0 meters to reach the wall and 3.3 meters in the other direction after
bouncing back. The total distance then, is simply:
Total Distance = 5.0 meters +
3.3 meters = 8.3 meters
Calculating the displacement is a bit more
difficult, however. To do this, we must first define directions. I will say that motion
from the child to the wall represents positive displacement while motion from the wall to
the child is negative displacement. Thus, the ball first had a displacement of +5.0 meters
and then a displacement of -3.3 meters. The total displacement, then, is:
Total Displacement = 5.0
meters + -3.3 meters = 1.7 meters
This is a positive displacement, which means
that the ball is 1.7 meters away from the child, in the direction of the wall.
Alternatively, I could have said that motion
from the child towards the wall represented negative displacement. In that case, the ball
would have had a -5.0 meters displacement followed by a +3.3 meters displacement. This
would indicate a total displacement of -1.7 meters. You might think that this is a
different answer than the one I got previously, because this one is negative. Remember,
however, what negative displacement means in this case. It means displacement from the
child towards the wall. Thus, my answer is still 1.7 meters away from the child, in
the direction of the wall. As long as you stay consistent, your answer will be the
same regardless of which direction you say is positive and which is negative. The trick is
to give your answer in relation to a fixed point, not with just a positive or negative
sign.
ON YOUR OWN
2.1 An ant starts at his anthill and walks
15.2 cm to a crust of bread. The ant takes the bread, turns around, and walks back towards
his anthill. He stops after he has traveled 3.8 cm and eats part of the crust of bread.
What is the total distance he traveled up to that point? What is the total displacement?
Speed and Velocity
Now that you have some idea of what
displacement is, you can begin to learn about velocity.
Velocity - The time rate
of change of an objects displacement
Now this definition may sound a bit strange,
but it is really easy to understand. Velocity simply tells us how quickly an objects
displacement is changing. Thats what "time rate of change" means. In order
to determine this, all you need to do is take the change in displacement and divide it by
the time it took to make that change. Mathematically, we could say :
(Image not available)(2.1)
where v represents the velocity, x
represents the displacement, and t represents time. The symbol "D " represents
the Greek letter "delta" and means "change in." Thus, "D x"
means the change in displacement while "D t" means the change it time.
There are two very important things you need
to learn about Equation (2.1). First, since we calculate velocity by taking displacement
(usually measured in meters) and dividing by time (usually measured in seconds), then the
standard unit for velocity is meters/second ("meters per second"). Thus, if I
travel for 30.0 seconds and my total displacement during that time is 60.0 meters, my
velocity is 60.0 meters ¸ 30.0 seconds, or 2.00 meters/second (abbreviated as m/sec). The
second thing you need to learn about this equation is that velocity and displacement are
both vector quantities. We already learned that about displacement, and since you use
displacement to calculate velocity, it only makes sense that velocity is also a vector
quantity. This means, then, that whenever you use velocity, you must be sure to keep track
of direction. Mathematically, we will do it the same way we did with displacement. Motion
in one direction will be noted as positive velocity, while motion in the opposite
direction will be written as a negative velocity.
What about time in Equation (2.1)? Is it a
vector or a scalar quantity? Well, if you think about it, time only goes one way. As far
as we can tell, time cannot go in reverse. Thus, since time does not have a direction
attached to it, it is considered a scalar quantity. This is why I have written v and
x in boldfaced type but kept t in normal type. The boldfaced type indicates that v
and x are vector quantities. Since t is not in boldfaced type, you can assume it is
not a vector. This kind of notation will exist throughout the rest of the course. When I
write a variable in boldfaced type, it will mean that the variable is a vector quantity.
If the variable is not in boldfaced type, it will be considered a scalar quantity.
Now it is very important that you do not
confuse the concept of velocity with the concept of speed. Just as distance and
displacement are different quantities, so are velocity and speed.
Speed - The time rate of
change of the total distance traveled by an object
In other words, to determine the speed of an
object, you take the total distance traveled and divide by the time it took to travel that
distance. Mathematically, we could say:
(Image not available) (2.2)
where s represents speed, d represents
distance, and t represents time. Notice that none of the variables in this equation are
written in boldfaced type. This indicates that there are no vectors in Equation (2.2), and
that is the main difference between velocity and speed. While velocity is a vector
quantity, speed is not. Thus, although Equations (2.1) and (2.2) look very similar,
speed and velocity are quite different, because one is a vector and one is not. Lets
study a couple of examples to make sure we understand these distinctions.
EXAMPLE 2.2
You hop on your bicycle and pedal 151.1
meters to the end of your street in 11.2 seconds. You then turn around and pedal back to
where you started. If the return trip takes 15.1 seconds, what was your speed and what was
your velocity over the course of the entire bike ride?
We will solve for speed first, because
thats a little easier. According to Equation (2.2), we can figure out speed by
taking the distance traveled (D d) and dividing by the time it took to travel that
distance (D t). If the street is 151.1 meters long and you traveled to the end and back,
you traveled a total distance of 2 x 151.1 m or 302.2 m. The total time it took to travel
that distance was 11.2 sec + 15.1 sec or 26.3 sec. thus, according to Equation (2.2):
(Image not available)
Calculating velocity, however, is quite
another matter. Velocity is determined by taking the total displacement and dividing by
the time it took to achieve that displacement. By the time that the bike ride was over,
your total displacement was zero, because you ended up back where you started. Thus,
Equation (2.1) becomes:
(Image not available)
In the end, then, while your total speed was
considerable (11.5 m/sec), your velocity was zero! It might sound strange that you could
ride a bike with zero velocity, but once again, remember that velocity is a vector
quantity. When your velocity is zero, it means simply that your total displacement was
zero. Thus, even though you pedaled a lot, you ended up going nowhere by the end of your
ride, so your displacement and velocity were both zero!
A sprinter runs the 200 (2.00x102
m) meter dash in 24.00 seconds. He then turns around and walks 15 meters back towards the
starting line in order to talk to his coach. Because he is so tired, it takes him 25
seconds to walk that 15 meters. What was the sprinters velocity during the 200-meter
dash? What was his velocity when he walked back to talk to the coach? What was his
velocity for the entire trip?
In this case, we are asked only to calculate
velocity, so we will only be using Equation (2.1). Once again, we are dealing with vector
quantities here, so we must define direction. I will call motion from the starting line to
the finish line positive motion. This makes motion from the finish line to the starting
line negative motion. The first part of the question asks us to calculate the
sprinters velocity during the 200-meter dash. During that time, the sprinter was
moving from the starting line to the finish line. Thus, his displacement was 2.00x102
meters. It took him 12.00 seconds to make the run, so Equation (2.1) becomes:
(Image not available)
We could therefore say that his velocity
was 8.33 m/sec in the direction of the finish line. The second part of the question
asks us to calculate his velocity as he is walking back to speak with his coach. During
that time, he walked towards the starting line, so his displacement was negative:
(Image not available)
Thus, we could say that his velocity was
0.60 m/sec towards the starting line. Finally, the problem asks us to determine his
velocity over the entire trip. Well, in order to determine velocity, we must first
determine displacement. When the sprinter finished the race, his displacement was 200
meters. However, when he walked back to talk to his coach, his displacement changed by -15
meters. Thus, his total displacement was 2.00x102 m + -15 m = 185 m. The total
time it took to achieve that displacement was 24.00 sec + 25 sec = 49 sec. Equation (2.2),
then, becomes:
(Image not available)
Since the velocity is positive, we know that
even though he walked back a little, his overall velocity was still 3.8 m/sec in the
direction of the finish line.
Now you need to answer the following
"on your own" problem to make sure you understand these concepts.
ON
YOUR OWN
2.2 A mail carrier drives down a street
delivering mail. She travels 3.00x102 meters down the street in 332 seconds.
She then turns around and heads back up the street, but because of the way the mailboxes
are placed, she only needs to travel 208 meters in that direction, and that trip takes her
only 2.30x102 seconds. What was her velocity as she traveled down the street?
What was it as she traveled up the street? What was her velocity for the entire trip?
Now, of course, Equation (2.1) has more
applications than the ones you have seen so far. Study the next example and solve the
"on your own" problem that follows in order to see how other types of problems
can be solved using Equation (2.1).
EXAMPLE 2.3
A jogger runs down a long, straight country
road at 2.3 m/sec. If she jogs in that direction for 15.3 minutes, how far does she run?
Part of the trick to solving physics
problems is learning how to read the question so that you see what you are trying to solve
for. In this example, a couple of words should jump out at you. First, you are given a
speed, but you are also given direction because the words "straight" and
"down" are used. Thus, the 2.3 m/sec is a velocity, because direction is
included. The problem also gives you time, but it is not in units that are consistent with
the velocity. The velocity is given in m/sec, but the time is given in minutes. To be able
to use both of these pieces of information in any solution, the units must be consistent.
We therefore must convert one of these quantities into different units. Since m/sec is the
standard, I wont convert it. Instead, I will convert 15.3 minutes into seconds:
(Image not available)
Now that we have our units straight, we can
continue. The problem wants us to determine how far the jogger will go. Well, "how
far" is another way of saying "how much displacement." After all, if she
runs, say, 100 meters, her displacement from the place that she started will be 100
meters. Thus, we are given velocity and time and asked to determine displacement. Equation
(2.1) relates these three quantities. We will therefore use Equation (2.1), substituting
the values that we already know:
(Image not available)
Now we can use algebra
to rearrange this equation and solve for the change in displacement (D x):
(Image not available)
Since the change in displacement is the same
thing as how far the jogger ran, the jogger ran 2.1 x 103 m.
Do you see how we solved this problem? We
read it carefully, and we picked out words that told us what quantities we had and what
quantities we needed to determine. We then found an equation that related these quantities
and used algebra to solve the equation. This is the way you solve virtually every physics
problem known to humankind. Try it yourself on the following "on your own"
problem.
ON YOUR OWN
2.3 A boat travels straight down river at a
speed of 15 m/sec. If the boat travels a distance of 34.1 km, how long was the boat ride?
Average and Instantaneous
Velocity
In "on your own" problem 2.2 and
in the example preceding it, we got answers that you might think are a bit strange. In the
example, for instance, the sprinters velocity over the entire trip was 3.8 m/sec in
the direction of the finish line. You might find it odd that despite the fact that the
sprinter traveled in both directions, his overall velocity was in the direction of the
finish line. If you find it strange, dont worry. Thats because we havent
discussed the difference between instantaneous and average velocity. Well do that
now.
Instantaneous Velocity
- The velocity of an object at one moment in time
Average Velocity - The velocity of an
object over an extended period of time
These two concepts of velocity are quite
different. To see how different they are, perform the following experiment.
EXPERIMENT
2.1
Measuring Velocity Over
Different Time Intervals
Supplies:
- A wooden board, about 1 meter long (Any long,
flat surface that you can prop up on one end will do. If you cant find anything, try
to find a hill outdoors that is about 1 meter long.)
- A pencil (Anything that you can use to mark
the board will do.)
- A stopwatch (A watch with a second hand will
do.)
- A pile of books between 6 and 9 centimeters
thick
- A ball that will easily roll down the board
Make a mark on the board in the center. Make
sure the mark is easy to see. Next, prop the board up on one end with the books, so that
the board forms an incline as shown below. In a moment, you will be rolling the ball down
the incline. Your experiment should look something like this:
(Image not available)
Measure the distance from the top of the
board to the mark halfway down the board. You should write your measurement to the nearest
0.01 m. Call this distance "d1." Measure the distance from the mark to the end
of the board as well, writing your answer to the nearest 0.01 m. Call it "d2."
If you really made the mark in the center of the board, then d1 and d2 should be the same.
If not, dont worry about it. They do not have to be equal.
Once you have set your experiment up and
made both distance measurements, hold the ball on the very top of the board and be ready
to release it. At the exact same moment that you release the ball, start the stopwatch.
Stop the watch when the ball hits the mark. Write down the time you measured. Be as
precise as possible. If the ball does not want to roll down the board, add another book to
the pile to make the incline steeper. Once you get the ball to roll easily, repeat this
measurement two more times. After you have three measurements for the time, average them
and write down your answer.
As I mentioned in Module #1, you can reduce
random errors in experiments by averaging results. Thats why we made the same
measurement three times and then averaged them. The average of your three measurements is
a more accurate determination of the time it took the ball to roll to the first mark. Once
you have that average, divide it into the distance from the top of the board to the first
mark (d1). Since the ball is always traveling in the same direction, we can say that
motion in that direction is positive. That way, the distance we measured will also be the
balls displacement. Thus, the calculation you just made took displacement and
divided it by time, which gives you the velocity of the ball as it traveled from the top
of the board to the first mark. Call this velocity v1.
Now, hold the ball at
the top of the board again, and be ready to release it. This time, however, do not
start the stopwatch until the ball hits the first mark. Stop the watch when the ball
hits the end of the board. Do this measurement three times as well, averaging the results.
Then take the average and divide it into d2. This will give you the velocity of the ball
as it traveled down the second half of the board. Call it v2. Finally, do the same thing
again, this time starting the watch the instant that you release the ball and stopping the
watch once the ball hits the end of the board. Average the three results and divide that
average into the total length of the board (d1 + d2). This is the velocity of the ball
over the entire trip. Call it v3.
Compare your three velocities. If you did
the experiment correctly, v1 should be less than v2. V3 should be between v1 and v2. Why?
Well, the ball was speeding up the whole time it traveled down the board. Thus, v1 is the
lowest because the ball had not sped up all of the way by the time it hit the first mark.
V2 was larger than v1 because the ball had more time to speed up traveling down the second
half of the board. The total velocity (v3) was the average of the two velocities
you measured. Thats why it falls in between them.
Thats the difference between
instantaneous and average velocity. You can think of v1 and v2 as instantaneous
velocities, because they represent the velocity of the ball at different moments
throughout its journey. V3, on the other hand, is the average velocity, because it
represents the velocity of the ball over the entire journey. The average velocity tends to
"wash out" differences in the instantaneous velocities. Thats why v3 fell
in between v1 and v2.
This is why you can get strange answers like
the one we got in the last example above. The last velocity that we calculated in the
example was the average velocity of the sprinter. This, in effect, averaged the positive
and negative velocities that we calculated in the first part of the example. Since the
sprinter ran faster and longer in the positive direction, the average velocity turned out
to be positive, even though the sprinter traveled in both directions. Thus, average
velocity is calculated over a long time span, while instantaneous velocity is calculated
over a very short time span.
Now, of course, none of the velocities you
calculated in the experiment above were really instantaneous velocities. After all, the
instantaneous velocity of an object is the velocity at some exact moment in time. We have
no way of measuring that. Instead, the shorter the time interval we use to measure the
velocity, the closer we get to the true instantaneous velocity. In other words, if we had
put four marks on the board and measured the velocity in four different segments, then
each of those velocities would have been closer to real instantaneous velocities than the
two that we measured. However, as the time interval gets shorter and shorter, it gets
harder and harder to measure velocity. Thus, most instantaneous velocities are, indeed,
average velocities, they are just calculated over a short time interval.
Although it is tough to measure
instantaneous velocities, we can estimate them rather easily by reading a graph. Consider,
for example, the graph in Figure 2.1:
FIGURE
2.1
A displacement versus time
graph
(Image not available)
In this graph, displacement is plotted on
the y-axis while time is plotted on the x-axis. Thus, the curve represents an
objects displacement at various time intervals. If you look at the graph, you will
see that the object starts with zero displacement and then moves in a positive direction
to a maximum displacement of about 8 meters. It reaches that maximum displacement in about
6 seconds. At that point, the objects displacement begins to decrease. The only way
that can happen is if it begins to move in a negative direction. Thus, after it reached a
displacement of 8 meters, the object must have turned around and started moving in the
opposite direction.
Now, despite the fact that the velocity is
not plotted in this graph, it can be determined. In fact, you can actually get a good feel
for the meaning of instantaneous velocity by looking at this graph. Im getting ahead
of myself, however. How can you determine velocity from such a graph? Well, according to
Equation (2.2), you can calculate velocity by taking the change in displacement and
dividing by the change in time. Well, on this graph, displacement is plotted on the y-axis
and time is plotted on the x-axis. Thus, to get velocity, we need to take the change in
the y coordinate and divide it by the change in the x coordinate. Whats another name
for the quantity you get when you take the change in y and divide by the change in x?
Its the slope! Thus, we come to a very important fact:
The slope of a
displacement versus time curve is the velocity.
What does this mean? Well, we can look at
the slope of the curve in Figure 2.1 and that represents the velocity of the object. Thus,
suppose we looked at the objects displacement at a time of 1.0 seconds. According to
the graph, the displacement is about 1.0 m. At 6.0 seconds, however, the displacement is
about 8.0 meters. Thus, the velocity during that time interval is:
(Image not available)
On the other hand, suppose we examined the
time interval between 0.0 and 1.0 seconds. At zero seconds, the displacement was 0.0,
while it was 1.0 m at 1.0 seconds. The velocity over that time frame, then, is:
(Image not available)
Which of those two velocities is closest
to an instantaneous velocity? The second one, because it is calculated over a smaller time
interval. If we reduced the time interval even more, we would get even closer to a true
instantaneous velocity. Taking this reasoning to an extreme, when the time interval is
infinitesimally small, the velocity would truly be instantaneous. Thus, if we were to look
at a displacement versus time curve at a single point in time, we could estimate the
instantaneous velocity by estimating the slope of the curve at that point.
Now if all of this
seems a bit confusing, don't worry about it. Well get lots of practice at examining
such graphs, so youll become a veritable expert at this stuff. Lets look at
Figure 2.1 again and look at another time interval. Specifically, lets look at the
time interval between 6.0 and 6.2 seconds. Whats the velocity during that time
interval? Well, according to the graph, the objects displacement seems to stay
steady at 8.0 m during that time interval. The velocity, then, is:
(Image not available)
This velocity is close to a truly
instantaneous velocity, because the time interval is very short.
In order to make you truly sick of all of
this, lets look at one more time interval. What is the average velocity during the
time interval of 7.0 seconds to 10.0 seconds? According to the graph, the objects
displacement falls from 7.0 m to 1.0 m over that time interval. The velocity, then, is:
(Image not available)
What does the negative sign mean? It means
that the object is moving in the opposite direction during this time interval compared to
the others we have examined so far. So you see, we can learn a lot about the velocity of
an object by looking at a displacement versus time graph.
Now, lets go back to estimating the
instantaneous velocity of the object by looking at the graph in Figure 2.1. You should
remember from algebra that the steeper a curve rises or falls, the larger its slope is. If
the curve rises, its slope is positive, and if the curve falls, its slope is negative.
Finally, when the curve is flat, its slope is zero. If we remember these facts, we can
answer some pretty fundamental questions about instantaneous velocity when examining a
displacement versus time graph.
For example, when does the object reach its
maximum velocity? Well, if we look at the figure, the graph seems to be steepest between
3.5 and 4.5 seconds. During that time interval, the velocity is at its maximum value. Now
remember, it doesnt matter whether the curve is rising or falling when trying to
determine maximum velocity. If the curve happens to be steepest as it is falling, that
would be the maximum velocity. Since the negative sign simply tells us direction, we
dont consider it when determining where the object is moving the quickest.
Where is the objects velocity at its
minimum? Once again, we dont consider negative velocities lower than positive ones,
because the negative sign just tells us direction. Thus, the velocity is lowest where the
curve is the least steep. That obviously occurs from 6.0 to 6.2 seconds, where the curve
is flat.
We can also compare instantaneous velocities
using the graph in Figure 2.1. For example, which is larger, the instantaneous velocity at
4.5 seconds or the instantaneous velocity at 8.5 seconds? Once again ignoring the positive
and negative signs because they simply tell us direction, the curve is obviously steeper
at 8.5 seconds than it is at 4.5 seconds. Therefore, the instantaneous velocity of the
object is greater at 8.5 seconds than it is at 4.5 seconds.
Sometimes, we can actually give a value for
the instantaneous velocity by simply looking at the graph. For example, what is the
instantaneous velocity at 6.1 seconds? At that time, the curve is flat. Whenever a curve
is flat, its slope is zero. Thus, the instantaneous velocity of the object at 6.1 seconds
is zero. Also, consider the time interval between 7.0 seconds and 10.0 seconds. During
that time, the curve looks like a straight line. Well, in algebra you should have learned
that the slope of a straight line is the same no matter where you are on the line. Since
we already calculated that the slope of the curve during this time interval as -1.0 m/sec
we can say that the slope of the curve at any point from 7.0 seconds to 10.0 seconds is
-1.0 m/sec. Thus, the instantaneous velocity at, say, 8.2 seconds is also -1.0 m/sec.
Since we can learn so much about the
velocity of an object from these curves, we need to learn them in detail. Study the next
example and then do the "on your own" problem that follows in order to make sure
you can interpret graphs like these.
EXAMPLE 2.4
Consider an object in motion whose
displacement versus time graph is as follows:
(Image not available)
During what time interval is the object
moving its fastest?
To answer this question, we simply look for
the steepest part of the graph. The curve is clearly steepest from 10 to 11 seconds,
so thats the time interval in which the object is moving at its fastest.
How many times does the object change
directions?
The slope of the curve starts out positive
(because the curve is rising), so the object begins by moving in a positive direction. At
around 4 seconds, however, the slope becomes negative (because the curve is falling). This
means that the object starts to move in the opposite direction at that time, because the
velocity changed direction. That is the first time the object changes direction. At around
12 seconds, the slope changes from negative back to positive, indicating another direction
change. Thus, the object changes direction twice.
What is the instantaneous velocity of the
object at 12.0 seconds?
At 12.0 seconds, the curve is flat. Thus,
the velocity is 0.0 m/sec.
What is the instantaneous velocity of the
object at 6.0 seconds?
During the interval of 5.0 to 9.0 seconds,
the curve looks like a straight line. Thus, the slope at any point along that part of the
curve is the same. We can therefore calculate the average velocity from 5.0 to 9.0 seconds
and, since the velocity stays the same throughout that time interval, that will also be
the instantaneous velocity at any time during that interval, including 6.0 seconds. The
displacement at 5.0 seconds looks to be 4.0 meters according to the graph. At 9.0 seconds,
the displacement is 0.0 meters. The average velocity, then, is:
(Image not available)
This means that the instantaneous velocity
at 6.0 seconds is also -1.0 m/sec.
ON YOUR OWN
Consider the following displacement
versus time curve:
(Image
not available)
2.4 Is the object moving faster at 3.5
seconds or at 8.5 seconds?
2.5 How many times does the object change
directions?
2.6 What is the instantaneous velocity at
1.0 seconds?
Before we leave this section, I must point
something out. Oftentimes when students are studying introductory physics, they think that
the problems they work out are useless exercises. Nothing could be further from the truth!
Nearly every aspect of physics has practical applications. Students, however, are not
knowledgeable enough realize what they are. For example, students often complain that the
displacement versus time graphs we just learned are a waste of time because there are no
practical uses for them. How wrong these students are!
Race car drivers spend hours of time on the
track, trying to determine the best way to negotiate the curves and straight-aways to get
the best time possible. It turns out that while they are on the track, computers keep
measuring the cars displacement and time. At the end of the run, the driver and his
team study the displacement versus time graph very carefully. You see, by looking at the
slope of the curve, the driver can easily see where the car slowed and where it sped up.
If the car was slowing down in the wrong place, studying the displacement versus time
curve will show that, and the driver can adjust his or her strategy accordingly. So, now
that you understand these displacement versus time curves, you could help a race car
driver develop strategies for his or her next race!
Velocity is Relative
Now if all of this velocity talk hasnt
been confusing enough, there is one more concept that we must cover. One of the most
important things to realize about velocity is that it is relative. What does that
mean? The best way to illustrate how velocity is relative is by considering an example.
Lets suppose youve just finished visiting your grandmothers house, and
you get in the family car to drive away. You are lucky enough to be riding in the
passengers seat next to your father, who is driving. Your grandmother, sorry to see
you go, has come out of the house and is standing in front of the car waving good-bye. As
the car backs out of the driveway, you are looking at your grandmother, waving good-bye as
well. Now, answer this one simple question: Are you moving?
Your first instinct is probably to say,
"Well yes, of course Im moving, because the car is backing out of the
driveway!" Wait a minute, though. Arent you actually sitting still? If your
father looks at you, does he think that youre moving? Probably not. After all, as
far as he can see, you are sitting still right next to him. You dont seem to move at
all. From your grandmothers point of view, however, you are moving. You are moving
away from her. Thats the point. As far as your father is concerned, you dont
seem to be moving at all. From your grandmothers point of view, however, you are,
indeed moving. Thus, your father seems to think that your velocity is zero, while your
grandmother sees that you have a velocity that is greater than zero and moving away from
her.
This is what we mean when we say that
velocity is relative. It depends on who is observing that velocity. Since your father is
in the same car as you, you are both moving with the exact same velocity. As a result,
your displacement relative to him never changes. When displacement doesnt change,
velocity is zero. Thus, your father thinks that your velocity is zero. On the other hand,
your displacement relative to your grandmother is increasing. As a result, she sees a
velocity greater than zero, moving away from her. Thus, velocity can only be determined
relative to an observer.
What an observer actually sees is the
difference between his velocity and the velocity of what he is observing. Lets go
back to the situation we were just dealing with. Your grandmother was standing still. Her
velocity, then, was zero. You, on the other hand, were moving away from her in the car.
The velocity she saw was the difference between her velocity (0) and your velocity. Thus,
she observed you moving. Your father, however, was moving with the car and had exactly the
same velocity that you did. The difference between his velocity and your velocity, then,
was zero, and thats why from your fathers viewpoint, you were not moving. See
if you understand this concept by studying the following example and performing the
"on your own" problem afterwards.
EXAMPLE
2.5
A car and a truck are approaching each
other on a 2-lane road (see diagram below). A hitchhiker who is standing still on the side
of the road is watching them. The speedometer in the car reads 55 mph and the speedometer
in the truck reads 45 mph. What velocity does the hitchhiker observe for the car? What
velocity does he observe for the truck? What velocity does the driver of the car observe
for the truck? What velocity does the driver in the truck observe for the car?
(Image not available)
The hitchhiker is standing still, so his
velocity is zero. If we define motion to our right as positive, he sees the car moving at
55 mph - 0 mph = 55 mph. Thus, the car is moving to our right at 55 mph according to
the hitchhiker. Since the truck is moving to our left, the hitchhiker sees its
velocity as -45 mph - 0 mph = -45 mph. As a result, he sees the truck traveling at 45
mph to our left. The driver in the car, however, is already moving. As he looks at the
truck, he has no idea what its speedometer reads. What he does see, however, is that the
truck is approaching very quickly. As all observers do, he sees the difference between his
velocity and the trucks velocity. Thus, the velocity he observes is -45 mph - 55 mph
= -100 mph. According to our definition of positive and negative, this means that the
car observes the truck moving to our left at 100 mph. Finally, the truck also observes
the difference between the cars velocity and his velocity. Thus, the truck observes
a velocity of 55 mph - (-45 mph) = 100 mph. The positive sign means that the motion is to
our right. Thus, the truck sees the car moving to our right at 100 mph.
In the end, then, the velocity of the car
and truck depend on the observer. The hitchhiker observed one set of velocities, while the
drivers observed another. As a point of mathematical clarification, when you are
calculating the difference in velocities, always take the velocity of what you are
observing minus the velocity of the observer. That way, your signs will always work out to
the proper directions.
ON YOUR OWN
2.7 A boat is traveling up a river against
the current. A boy on a raft is floating down the river with the current. They are both
being observed by a fisherman sitting on the shore. The fisherman observes the boat
traveling 15 m/sec up river. He also notices that the boy and his raft have a velocity of
3 m/sec down river. What is the velocity of the raft as observed by someone on the boat?
What is the velocity of the boat as observed by the boy on the raft?
Acceleration
We now come to the last concept we need to
cover in this module: acceleration.
Acceleration - The
time rate of change of an objects velocity
Does this definition sound similar to the
one for velocity? It should. Just as velocity measures how an objects displacement
varies with time, acceleration measure how an objects velocity changes with time.
The mathematical definition of acceleration is as follows:
(Image not available) (2.3)
where a is the acceleration, v
is the velocity, and t is time. Once again, since a and v are in boldfaced
type, they are vector quantities.
What units are attached to acceleration?
Well, we already know that velocity has the standard unit of m/sec. In order to get
acceleration, you take the change in velocity (which still has units of m/sec) and divide
by time (which has the standard unit of seconds). What happens when you take m/sec and
divide by sec? You get m/sec2 (meters per second squared). This is the standard
unit for acceleration.
Since Equation (2.3) tells us that
acceleration is a vector, we need to be sure we understand all of the implications of this
fact. When you hear the term "acceleration" in everyday language, it means
"speed up." For example, when a driver increases the velocity of a car, we say
that the car accelerated. In physics, though, acceleration does not have to mean
"speed up." It can also mean "slow down." After all, acceleration just
tells us how the velocity of an object is changing. If the velocity is decreasing, then it
is changing, and thus there is acceleration.
When we see acceleration, then, how will we
know whether it is causing an increase in velocity (speeding the object up) or a decrease
in velocity (slowing the object down)? Actually, it is quite simple. If the acceleration
and velocity have opposite signs, the object is slowing down. If they have identical
signs, the object is speeding up. Thus, if an object has a velocity of - 3.2 m/sec and an
acceleration of 0.1 m/sec2, then the object is slowing down. Alternatively, a
velocity of 13.2 m/sec and an acceleration of 2.2 m/sec2 mean that the object
is speeding up. Thats the vector nature of acceleration. If acceleration and
velocity have the same direction, the acceleration is increasing the velocity.
Alternatively, if the acceleration and velocity are pointed in opposite directions, the
acceleration is decreasing the velocity. Perform the following experiment to help you
understand what acceleration is all about.
EXPERIMENT 2.2
Measuring an
Objects Acceleration
Supplies:
- A wooden board, about 1 meter long (Any long,
flat surface that you can prop up on one end will do. If you cant find anything, try
to find a hill outdoors that is about 1 meter long.)
- A stopwatch (A watch with a second hand will
do.)
- A pile of books between 6 and 9 centimeters
thick
- A few extra books
- A piece of masking tape or electrical tape
- A ball that will easy roll on the board
- An uncarpeted floor to set the experiment on
Construct the same experimental setup that
you had for Experiment 2.1. This time, however, use the tape to make a mark on the floor
exactly 1.00 meter from the end of the board. When you have the experiment set up, hold
the ball at the top of the board again and release it. Do not start the stopwatch until
the instant that the ball rolls off of the board and onto the floor. Stop the watch when
the ball reaches the tape. In this way, you have measured the time it takes for the ball
to roll one meter once it has left the end of the board. Just as you did in Experiment
2.1, make this measurement three times and average the result. Take that average and
divide it into 1.00 m. This, then, measures the velocity of the ball once it rolls off of
the board.
If you think about it, the ball rolls down
the board because of gravity. Well discuss that subject several times throughout the
course of these modules, so I dont want to talk about gravity itself in depth at
this time. Nevertheless, we should all be aware that the reason the ball rolls down the
board is that gravity is pulling it down. Since gravity is pulling down on the ball, the
ball accelerates. It starts with a velocity of zero (because you held it still to being
with), and it rolls off of the board with a large velocity. Since velocity changed, by
definition, there must have been acceleration. Gravity supplies that acceleration.
Once the ball leaves the board, however,
gravity can no longer accelerate it. Therefore, the ball rolls across the floor with a
relatively constant velocity. Now, of course, the ball eventually slows down and stops
because it either runs into something or because of friction, which we will explore
in a later module. For the first meter after it rolls off the board, however, it is a
reasonably good assumption that the ball rolls with a constant velocity, as long as the
floor that you set the experiment on is not carpeted. Thus, the velocity that you measured
is approximately the same as the velocity the ball had when it rolled off the end of the
board.
Now, hold the ball at the top of the board
again and release it. This time, start the watch as soon as you release the ball and stop
it when the ball reaches the end of the board. Once again, make this measurement three
times and average the result. Do not calculate any velocities. You are only measuring time
in this portion of the experiment. What does this measurement represent? Well, it
represents the time it takes for the ball to roll down the board. Whats so important
about that? Think about it. The ball started (at the top of the board) with a velocity of
zero and ended (at the bottom of the board) with the velocity that you measured in the
first part of this experiment. Thus, it must have accelerated. When did that acceleration
take place? When the object was on the board. Remember, the velocity of the ball stayed
constant once it rolled off of the board. This means that all of its acceleration took
place while it was on the board. Therefore, we know the beginning velocity (0), and the
ending velocity (the velocity that you measured in the first part of this experiment). If
we subtract the former from the latter, we will get D v, the change in velocity
while the ball was on the board. The time that you just measured is the time interval over
which the ball stayed on the board, or D t. Take your value for D v and divide it
by D t, and you get the acceleration that the ball experienced!
Now, add 6 - 9 more
centimeters of books to the book pile so that the board tilts more steeply. Repeat the
entire experiment, so that you get a new value for acceleration. Compare this value with
the old one. What happened? When the board was tilted more, the acceleration increased.
This should make sense to you. After all, the steeper the hill, the faster the ball should
roll. Confirm this concept with one last trial. Add another 6-9 cm worth of books to the
pile and do the experiment again. The acceleration that you get should be the largest of
the three.
So we see that acceleration is the agent
through which velocity change occurs. Study the following examples and solve the "on
your own" problems that appear afterward so that you are sure to have a firm grasp of
the concept of acceleration.
EXAMPLE 2.6
A car is moving with a velocity of 25
m/sec. The driver suddenly sees a deer in the middle of the road and slams on the brakes.
The car comes to a halt in 2.1 seconds. What was the cars acceleration?
This problem is a straightforward
application of Equation (2.3). The problem says that the car starts with a velocity of 25
m/sec and ends up stopping (v = 0). Thus, we can subtract the initial velocity from the
final velocity to get D v:
D v = vfinal
- vinitial = 0 m/sec - 25 m/sec = -25 m/sec
The problem also gives us time, so to
calculate the acceleration, all we have to do in plug these numbers into Equation (2.3):
(Image not available)
Thus, the cars acceleration was -12
m/sec2. What does the negative mean? Well, the initial velocity was
positive. This means that acceleration and velocity had opposite signs, which means the
car was slowing down.
In the next module,
we will learn that when objects are dropped, they fall straight down with an acceleration
of 9.8 m/sec2. If a ball is dropped with no initial velocity, how long would it
take to accelerate to a downward velocity of 10.0 m/sec?
This problem tells us acceleration and the
change in velocity. The velocity starts at 0 and ends at 10.0 m/sec. If we subtract
initial velocity (0) from final velocity (10.0 m/sec), we get a D v of 10.0 m/sec
downwards. Since we have acceleration and D v, then we can use Equation (2.3) to
solve for time:
(Image not available)
Thus, it takes the ball 1.0 second to
accelerate to a velocity of 10 m/sec downwards. Now 10 m/sec is about the same as 25 mph,
so things that fall speed up pretty quickly!
ON YOUR OWN
2.8 A sprinter starts from rest and, in
3.4 seconds, is traveling with a velocity of 16 m/sec. What is the sprinters
acceleration?
2.9 A race car accelerates at -7.2 m/sec2
when the brakes are applied. If it takes 3.1 seconds to stop the car when the brakes are
applied, how fast was the car originally going?
Average and Instantaneous
Acceleration
Since the equations for velocity and
acceleration are similar, you might expect that acceleration, like velocity, can be
defined as an average or as instantaneous. Just like velocity, when the time interval is
large, the acceleration is an average. When the time interval is very short, however, you
can assume that the acceleration is instantaneous. Just like velocity, the only real way
to determine instantaneous acceleration is by studying graphs.
What kinds of graphs will we study in this
case, however? Well, since acceleration tells us how velocity changes with time, we should
examine velocity versus time graphs. If we plot velocity on the y-axis and time on the
x-axis, then the acceleration will end up being the slope of the curve.
Acceleration is the slope
of a velocity versus time curve
Since the methods for studying velocity
versus time curves are identical to the ones we used to analyze displacement versus time
curves, I will not explain them all over again. Instead, study the next example and solve
the "on your own" problems that follow to make sure you can analyze these graphs
as well.
EXAMPLE 2.7
A race cars motion is given by the
following graph:
Over what time interval is the car
speeding up?
The car speeds up when acceleration and
velocity have the same sign. According to the graph, velocity is always positive. This
means that in order to be speeding up, the acceleration must also be positive. Thus, the
curve must always be rising. This occurs during the time interval of 1 to 9 seconds.
The car is slowing down from 9 to 15 seconds.
When is the cars acceleration zero?
The slope of a curve is zero when the curve
is flat. This happens briefly at 9 seconds.
What is the instantaneous acceleration of
the car at 3 seconds?
The curve looks like a straight line
from 1 to 4 seconds. Thus, the slope of the curve at any point during that time interval
is the same as the average slope. At 1.0 second, the velocity is 0.0 m/sec. At 4.0
seconds, the velocity is 4.0. The average slope, then, is:
slope = (Image not available)
This slope is the same throughout that
entire time interval, so at 3 seconds, the acceleration is 1.3 m/sec2.
ON YOUR OWN
Consider an object whose motion is
described by the following graph:
(Image
not available)
2.10 During what time intervals is the
object speeding up?
2.11 When is the objects acceleration
zero?
Before we finish this module, I need to make
two points. First, there is one special property of a velocity versus time curve. The area
under such a curve represents the objects displacement. Thus, if I could take the
velocity versus time curve above and somehow calculate how much area exists under the
line, I would be able to determine the final displacement of the object. Now, of course,
you have no way of doing this, so you dont have to worry. I wont ask you any
questions about this. It turns out, however, that the mathematical field of calculus is
devoted to two things: calculating the slope of curves and the area under curves.
Thus, when you learn calculus, you will learn another way to analyze these graphs.
The last point I need to make is rather
important. If you solved "on your own" problem 2.11 correctly, you found that
there were two times that the object had zero acceleration: approximately 6 seconds and 12
seconds. What was the objects velocities at those two times? They were 40 m/sec and
100 m/sec, respectively. Notice that even though the acceleration was zero at these two
times, the velocity was not. This is an important point and cannot be over-emphasized.
It is very tempting to say that velocity is zero when acceleration is zero. Although that
is, indeed, possible, it is not necessary.
The converse to this statement is just as
true and just as important. In the "on your own" section above, what was the
velocity of the object at 16 seconds? It was zero. Was the acceleration zero? No, it was
negative. We see, then, that acceleration does not have to be zero when the velocity is
zero. Acceleration is the change in velocity. Thus, it is very possible for one to
be zero and the other to be non-zero.
If velocity is zero,
acceleration does not have to be zero. If acceleration is zero, velocity does not have to
be zero.
Plant this fact in your head, or you will be
really lost in the next module!
ANSWERS TO THE ON YOUR OWN
PROBLEMS
2.1 The total distance is easy to calculate.
The ant crawled 15.2 centimeters in one direction and 3.8 centimeters in the other. The
total distance then, is simply:
Total Distance = 15.2 cm +
3.8 cm = 19.0 cm
Calculating the displacement is a bit more
difficult, however. To do this, we must first define directions. I will say that motion
from the anthill to the bread represents positive displacement while motion from the bread
to the anthill is negative displacement. Thus, the ant first had a displacement of +15.2
cm and then a displacement of -3.8 cm. The total displacement, then, is:
Total Displacement = 15.2 cm
+ -3.8 cm = 11.4 cm
This is a positive displacement, which means
that the ant is 11.4 cm away from the anthill. in the direction of the bread.
Note that saying 11.4 cm isnt good
enough. With the opposite definition of positive and negative displacement, another person
would have gotten -11.4 cm. Both answers would be correct, depending on your initial
definition. Thus, we must give the answer in relation to the points in the problem, so
that the answer is independent of our definition of positive and negative direction.
2.2 In this problem, we are asked to
calculate velocity, so we will be using Equation (2.1). Once again, we are dealing with
vector quantities here, so we must define direction. I will call motion down the street
positive motion and motion up the street negative. The first part of the question asks us
to calculate the mail carriers velocity while she travels down the street. Well,
during that time, her displacement was 3.00x102 meters. It took her 332 seconds
to travel down the street, so Equation (2.1) becomes
We could therefore say that her velocity was
0.904 m/sec down the street. The second part of the question asks us to calculate
her velocity as she is traveling up the street. During that time, her displacement was
negative:
(Image not available)
Thus, we could say that her velocity was 0.904
m/sec up the street. Finally, the problem asks us to determine her velocity over the
entire trip. Well, in order to determine velocity, we must first determine displacement.
The mail carriers total displacement was 3.00x102 m + -208 m = 92 m. The
total time it took to achieve that displacement was 332 sec + 2.30x102 sec =
562 sec. Equation (2.2), then, becomes:
Since the velocity is positive, we know that
even though the mail carrier traveled in both directions, her overall velocity was 0.16
m/sec down the street.
2.3 The problem gives us a speed and a
direction. This means that the 15 m/sec is actually a velocity. In addition, we are told
how far the boat travels (34.1 km). If we consider the place the boat started as our point
of reference, then this distance is actually the change in the boats displacement
during the boat ride (D x). The problem, however, is that the units do not match.
Velocity is in m/sec while displacement is in km. We need to gets these units into
agreement, so I will convert km into m:
(Image not available)
Now we can substitute into Equation (2.1),
use algebra to rearrange the equation, and solve for time:
(Image not available)
Thus, the boat ride took 2.3 x 103
seconds, or 38 minutes.
2.4 The slope of the curve is steeper at 3.5
seconds than at 8.5 seconds, so the object is moving faster at 3.5 seconds.
2.5 The slope changes from positive to
negative at about 4.0 seconds. This represents one direction change. The slope changes
from negative to positive at around 8 seconds, representing the second direction change.
It changes from positive to negative at about 9.0 seconds and then again from negative
back to positive at about 10.0 second. These represent the third and fourth direction
changes. Finally, at 11.0 seconds, the slope changes from positive to negative. This is
the fifth (and last) direction change. Thus, the object changed directions 5 times.
2.6 During the interval of 0.0 to 2.0
seconds, the curve looks like a straight line. Thus, the slope at any point along that
part of the curve is the same. We can therefore calculate the average velocity from 0.0 to
2.0 seconds and, since the velocity stays the same throughout that entire time interval,
it will also be the instantaneous velocity at any time during that interval, including 1.0
seconds. The displacement at 0.0 seconds is 0.0 meters according to the graph. At 2.0
seconds, the displacement is about 2.0 meters. The average velocity, then, is:
(Image not available)
This means that the instantaneous velocity
at 1.0 second is also 1.0 m/sec.
2.7 Since the fishermans velocity is
zero, we can use the velocities that he observes to determine the velocities of the raft
and the boat relative to each other. We will say that upthing motion is positive and
downthing motion is negative. Thus, the boat is traveling at 15 m/sec and the raft is
traveling at -3 m/sec. To determine the velocity of an object relative to another, we take
the velocity of the thing being observed and subtract from it the velocity of the
observer. Therefore, a person on the boat observes the raft moving at -3 m/sec - 15 m/sec
= -18 m/sec. Since negative means downthing motion, the people on the boat observe the
raft moving 18 m/sec downthing. The boy on the raft, however, observes the boat
moving at a velocity of 15 m/sec - (-3 m/sec) = 18 m/sec. Since positive motion is
upthing, the boy observes the boat moving 18 m/sec upthing.
2.8 This problem is a straightforward
application of Equation (2.3). The problem says that the sprinter starts from rest (v = 0)
and sprints to a velocity of 16 m/sec. Thus, we can subtract the initial velocity from the
final velocity to get D v:
D v = vfinal
- vinitial = 16 m/sec - 0 m/sec = 16 m/sec
The problem also gives us time, so to
calculate the acceleration, all we have to do is plug these numbers into Equation (2.3):
(Image not available)
Thus, the sprinters acceleration was 4.7
m/sec2. Since acceleration and velocity have the same signs, we know that
the sprinter was speeding up.
2.9 This problem tells us acceleration,
time, and final velocity and asks us to calculate the initial velocity. We can do this by
calculating D v. We can use Equation (2.3) to do this:
(Image not available)
Now that we have D v, we can use the
definition of D v to solve for the initial velocity:
D v = vfinal - vinitial
-22 m/sec = 0 m/sec - vinitial
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